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True Frenemies
Project type
Branding and package design
This board game project began as a rough concept tested in my daughter’s Sunday school class. From there, I was brought on to lead the design process—from early visual development through to final production. My responsibilities included designing the game components, creating the packaging and logo design, coordinating with the printer, conducting research on materials and production methods, and art directing a freelance illustrator for the board artwork. It was a complex, year-long project that required strong visual design skills, production knowledge, and cross-functional collaboration. Despite the challenges, it was an incredibly rewarding experience, and I’m proud to have helped turn a simple idea into a fully realized, production-ready game.





